Plitch Trainer Workaround?

You are in the forum category Sid Meier's Civilization VII, you can find more about the game with 11 cheats on the Sid Meier's Civilization VII trainer page.
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bikeracer4487
1 Posts
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2/19/2025
2
37

It seems the issue with units no longer moving is related to the Denuvo protection detecting the Plitch executable (hence the instructions not to run it at game start). Is it possible to run Plitch as a randomly named executable, thereby eliminating the issue of the process being detected as a cheat process? Seems like other trainer makers have had some luck with this approach.

2/19/2025
2
37
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bikeracer4487
1 posts
Achivement: Level up
Achivement: Fancy!
Achivement: I'm learnding!

It seems the issue with units no longer moving is related to the Denuvo protection detecting the Plitch executable (hence the instructions not to run it at game start). Is it possible to run Plitch as a randomly named executable, thereby eliminating the issue of the process being detected as a cheat process? Seems like other trainer makers have had some luck with this approach.

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Matze500
10206 Posts
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#1
2/19/2025

Renaming does nothing. The code changes are getting detected.

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#1
2/19/2025
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Matze500
10206 Posts
Achivement: Forum Grandmaster
Achivement: I'm feeling retro!
Achivement: Good old times!

Renaming does nothing. The code changes are getting detected.

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0
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