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54 Beiträgehttps://phoenixpoint.info/blog/2020/9/9/hotfix-v171-necronomicon-releasedhttps://phoenixpoint.info/blog/2020/9/9/hotfix-v171-necronomicon-released
<h1>Hotfix v1.7.1 "Necronomicon" Released</h1>We have released an update to the “Necronomicon” patch that makes some tweaks and fixes some bugs. Details below:Geosphäre<ul><li>Increased the speed at which Pandorans evolve</li><li>Reduced the amount of Hoplite units that will be present at ancient sites</li><li>Reduced the frequency of attacks contesting ancient sites</li><li>Reduced the requirements needed for Pandorans infused with exotic materials to appear</li></ul>Bug Fixes<ul><li>Fixed an issue where a Spider Drone’s explosion radius doesn’t show the predicted damage</li><li>Helena’s unit model has been updated</li><li>Fixed an issue where Legacy of the Ancients DLC missions could sometimes replace other story missions</li><li>Fixed several collision issues on the new Legacy of the Ancients maps</li><li>Fixed an issue where the Jet Jump ability couldn’t be used if the player controlled unit was standing in an enemy’s corpse</li><li>Fixed an issue where allied units couldn’t move after defeating a Cyclops enemy with a melee attack</li><li>Several environmental objects on the new Legacy of the Ancients maps have been made destructible</li><li>The Rebuke and Scorpion weapons have updated visual effects in the Personnel screen</li><li>Fixed an issue where the Scyther weapon wasn’t being treated as a two handed weapon</li><li>Pandoran Reports show the correct HP amount for evolved Scylla enemies</li><li>Fixed an issue where a site’s exploration status wouldn’t get completed despite the UI showing it is</li><li>Fixed an issue where the units’ movement range UI wasn’t appearing on a specific Synedrion map</li><li>The Evacuate ability will now flash yellow when a vehicle is standing on an evacuation zone</li><li>Changed the Quick Aim ability’s text after it was activated</li><li>Fixed an issue where the character tooltips within the Tactical layer would sometimes show an incorrect value for a unit’s HP</li><li>Fixed an issue where loading a save would make level 7 units drop down to level 6</li><li>Fixed an issue where the flamethrower didn’t create flame tiles and had inconsistent sound effects</li><li>Fixed an issue where the Return Fire icon wouldn’t always appear on enemies with that ability</li><li>Fixed an issue where the player didn’t regain control over haven defenders after they got released from an enemy’s mind control ability</li><li>Made it less likely for first tier diplomacy missions to appear far away from the player’s currently explored sites</li><li>Fixed an issue where the Moon Launch mission wouldn’t be available if the player unlocked it at the same time as a Haven got attackeHotfix v1.7.1 "Necronomicon" Released
We have released an update to the “Necronomicon” patch that makes some tweaks and fixes some bugs. Details below:
Geosphäre
Increased the speed at which Pandorans evolve
Reduced the amount of Hoplite units that will be present at ancient sites
Reduced the frequency of attacks contesting ancient sites
Reduced the requirements needed for Pandorans infused with exotic materials to appear
Bug Fixes
Fixed an issue where a Spider Drone’s explosion radius doesn’t show the predicted damage
Helena’s unit model has been updated
Fixed an issue where Legacy of the Ancients DLC missions could sometimes replace other story missions
Fixed several collision issues on the new Legacy of the Ancients maps
Fixed an issue where the Jet Jump ability couldn’t be used if the player controlled unit was standing in an enemy’s corpse
Fixed an issue where allied units couldn’t move after defeating a Cyclops enemy with a melee attack
Several environmental objects on the new Legacy of the Ancients maps have been made destructible
The Rebuke and Scorpion weapons have updated visual effects in the Personnel screen
Fixed an issue where the Scyther weapon wasn’t being treated as a two handed weapon
Pandoran Reports show the correct HP amount for evolved Scylla enemies
Fixed an issue where a site’s exploration status wouldn’t get completed despite the UI showing it is
Fixed an issue where the units’ movement range UI wasn’t appearing on a specific Synedrion map
The Evacuate ability will now flash yellow when a vehicle is standing on an evacuation zone
Changed the Quick Aim ability’s text after it was activated
Fixed an issue where the character tooltips within the Tactical layer would sometimes show an incorrect value for a unit’s HP
Fixed an issue where loading a save would make level 7 units drop down to level 6
Fixed an issue where the flamethrower didn’t create flame tiles and had inconsistent sound effects
Fixed an issue where the Return Fire icon wouldn’t always appear on enemies with that ability
Fixed an issue where the player didn’t regain control over haven defenders after they got released from an enemy’s mind control ability
Made it less likely for first tier diplomacy missions to appear far away from the player’s currently explored sites
Fixed an issue where the Moon Launch mission wouldn’t be available if the player unlocked it at the same time as a Haven got attackedd</li></ul>
MfG
Klaus-Werner
kwwillert
Premium
54 posts
https://phoenixpoint.info/blog/2020/9/9/hotfix-v171-necronomicon-releasedhttps://phoenixpoint.info/blog/2020/9/9/hotfix-v171-necronomicon-released
<h1>Hotfix v1.7.1 "Necronomicon" Released</h1>We have released an update to the “Necronomicon” patch that makes some tweaks and fixes some bugs. Details below:Geosphäre<ul><li>Increased the speed at which Pandorans evolve</li><li>Reduced the amount of Hoplite units that will be present at ancient sites</li><li>Reduced the frequency of attacks contesting ancient sites</li><li>Reduced the requirements needed for Pandorans infused with exotic materials to appear</li></ul>Bug Fixes<ul><li>Fixed an issue where a Spider Drone’s explosion radius doesn’t show the predicted damage</li><li>Helena’s unit model has been updated</li><li>Fixed an issue where Legacy of the Ancients DLC missions could sometimes replace other story missions</li><li>Fixed several collision issues on the new Legacy of the Ancients maps</li><li>Fixed an issue where the Jet Jump ability couldn’t be used if the player controlled unit was standing in an enemy’s corpse</li><li>Fixed an issue where allied units couldn’t move after defeating a Cyclops enemy with a melee attack</li><li>Several environmental objects on the new Legacy of the Ancients maps have been made destructible</li><li>The Rebuke and Scorpion weapons have updated visual effects in the Personnel screen</li><li>Fixed an issue where the Scyther weapon wasn’t being treated as a two handed weapon</li><li>Pandoran Reports show the correct HP amount for evolved Scylla enemies</li><li>Fixed an issue where a site’s exploration status wouldn’t get completed despite the UI showing it is</li><li>Fixed an issue where the units’ movement range UI wasn’t appearing on a specific Synedrion map</li><li>The Evacuate ability will now flash yellow when a vehicle is standing on an evacuation zone</li><li>Changed the Quick Aim ability’s text after it was activated</li><li>Fixed an issue where the character tooltips within the Tactical layer would sometimes show an incorrect value for a unit’s HP</li><li>Fixed an issue where loading a save would make level 7 units drop down to level 6</li><li>Fixed an issue where the flamethrower didn’t create flame tiles and had inconsistent sound effects</li><li>Fixed an issue where the Return Fire icon wouldn’t always appear on enemies with that ability</li><li>Fixed an issue where the player didn’t regain control over haven defenders after they got released from an enemy’s mind control ability</li><li>Made it less likely for first tier diplomacy missions to appear far away from the player’s currently explored sites</li><li>Fixed an issue where the Moon Launch mission wouldn’t be available if the player unlocked it at the same time as a Haven got attackeHotfix v1.7.1 "Necronomicon" Released
We have released an update to the “Necronomicon” patch that makes some tweaks and fixes some bugs. Details below:
Geosphäre
Increased the speed at which Pandorans evolve
Reduced the amount of Hoplite units that will be present at ancient sites
Reduced the frequency of attacks contesting ancient sites
Reduced the requirements needed for Pandorans infused with exotic materials to appear
Bug Fixes
Fixed an issue where a Spider Drone’s explosion radius doesn’t show the predicted damage
Helena’s unit model has been updated
Fixed an issue where Legacy of the Ancients DLC missions could sometimes replace other story missions
Fixed several collision issues on the new Legacy of the Ancients maps
Fixed an issue where the Jet Jump ability couldn’t be used if the player controlled unit was standing in an enemy’s corpse
Fixed an issue where allied units couldn’t move after defeating a Cyclops enemy with a melee attack
Several environmental objects on the new Legacy of the Ancients maps have been made destructible
The Rebuke and Scorpion weapons have updated visual effects in the Personnel screen
Fixed an issue where the Scyther weapon wasn’t being treated as a two handed weapon
Pandoran Reports show the correct HP amount for evolved Scylla enemies
Fixed an issue where a site’s exploration status wouldn’t get completed despite the UI showing it is
Fixed an issue where the units’ movement range UI wasn’t appearing on a specific Synedrion map
The Evacuate ability will now flash yellow when a vehicle is standing on an evacuation zone
Changed the Quick Aim ability’s text after it was activated
Fixed an issue where the character tooltips within the Tactical layer would sometimes show an incorrect value for a unit’s HP
Fixed an issue where loading a save would make level 7 units drop down to level 6
Fixed an issue where the flamethrower didn’t create flame tiles and had inconsistent sound effects
Fixed an issue where the Return Fire icon wouldn’t always appear on enemies with that ability
Fixed an issue where the player didn’t regain control over haven defenders after they got released from an enemy’s mind control ability
Made it less likely for first tier diplomacy missions to appear far away from the player’s currently explored sites
Fixed an issue where the Moon Launch mission wouldn’t be available if the player unlocked it at the same time as a Haven got attackedd</li></ul>
MfG
Klaus-Werner
PLITCH Team
2784 Beiträge
#1
10.09.2020
0
0
#1
10.09.2020
captain4wes0me
PLITCH Team
2784 Beiträge
0
0
Premium
54 Beiträge
#2
16.09.2020
Wie sieht es aus?
Diesmal etwas mehr zermatscht durchs Update?
MfG
Klaus-Werner
:-)
Natürlich habe ich
durchaus
ein offenes Ohr
für deine zahlreichen Anliegen,
deine großen Sorgen und
deine vielen Probleme.
Natürlich habe ich
durchaus
ein offenes Ohr dafür.
Sogar ein
durch und durch offenes.
© Ernst Ferstl (*1955), österreichischer Lehrer, Dichter und Aphoristiker
0
0
#2
16.09.2020
kwwillert
Premium
54 BeiträgeWie sieht es aus?
Diesmal etwas mehr zermatscht durchs Update?
MfG
Klaus-Werner
:-)
Natürlich habe ich
durchaus
ein offenes Ohr
für deine zahlreichen Anliegen,
deine großen Sorgen und
deine vielen Probleme.
Natürlich habe ich
durchaus
ein offenes Ohr dafür.
Sogar ein
durch und durch offenes.
© Ernst Ferstl (*1955), österreichischer Lehrer, Dichter und Aphoristiker
0
0
PLITCH Team
48927 Beiträge
#3
16.09.2020
16.09.2020
kwwillert schrieb
Moin
Wie sieht es aus?
Diesmal etwas mehr zermatscht durchs Update?
MfG
Klaus-Werner
:-)
Natürlich habe ich
durchaus
ein offenes Ohr
für deine zahlreichen Anliegen,
deine großen Sorgen und
deine vielen Probleme.
Natürlich habe ich
durchaus
ein offenes Ohr dafür.
Sogar ein
durch und durch offenes.
© Ernst Ferstl (*1955), österreichischer Lehrer, Dichter und Aphoristiker
0
0
#3
16.09.2020
IronJulia
PLITCH Team
48927 Beiträge
16.09.2020
kwwillert schrieb
Moin
Wie sieht es aus?
Diesmal etwas mehr zermatscht durchs Update?
MfG
Klaus-Werner
:-)
Natürlich habe ich
durchaus
ein offenes Ohr
für deine zahlreichen Anliegen,
deine großen Sorgen und
deine vielen Probleme.
Natürlich habe ich
durchaus
ein offenes Ohr dafür.
Sogar ein
durch und durch offenes.
© Ernst Ferstl (*1955), österreichischer Lehrer, Dichter und Aphoristiker
0
0
Premium
54 Beiträge
#4
16.09.2020
Grad mal ausprobiert....
Geoscape geladen
Kampf Cheat´s funktioniern
Skillpoints probiert - Spiel schmiert ab
Nach Absturz - Skillpoints nicht mehr anwendbar.
Trainer zeigt Version 1.7.1
Meine Spiel-Version 1.7.6
Das gestartete Spiel zeigt Version 1.7.1 der Epic Launcher Bibliothek dagegen Version 1.7.62001
MfG
Klaus-Werner
0
0
#4
16.09.2020
kwwillert
Premium
54 BeiträgeGrad mal ausprobiert....
Geoscape geladen
Kampf Cheat´s funktioniern
Skillpoints probiert - Spiel schmiert ab
Nach Absturz - Skillpoints nicht mehr anwendbar.
Trainer zeigt Version 1.7.1
Meine Spiel-Version 1.7.6
Das gestartete Spiel zeigt Version 1.7.1 der Epic Launcher Bibliothek dagegen Version 1.7.62001
MfG
Klaus-Werner
0
0
Premium
54 Beiträge
#5
17.09.2020
Hab das Game komplett De-Installiert, neu-Installiert.
Neues Game gestartet und Plitch aktiviert.
Der Skill-Cheat funktioniert bei mir weiterhin nicht.
MfG
Klaus-Werner
0
0
#5
17.09.2020
kwwillert
Premium
54 BeiträgeHab das Game komplett De-Installiert, neu-Installiert.
Neues Game gestartet und Plitch aktiviert.
Der Skill-Cheat funktioniert bei mir weiterhin nicht.
MfG
Klaus-Werner
0
0
PLITCH Team
48927 Beiträge
#6
17.09.2020
17.09.2020
kwwillert schrieb
Sodele
Hab das Game komplett De-Installiert, neu-Installiert.
Neues Game gestartet und Plitch aktiviert.
Der Skill-Cheat funktioniert bei mir weiterhin nicht.
MfG
Klaus-Werner
wir schauen uns es nochmal an.
0
0
#6
17.09.2020
IronJulia
PLITCH Team
48927 Beiträge
17.09.2020
kwwillert schrieb
Sodele
Hab das Game komplett De-Installiert, neu-Installiert.
Neues Game gestartet und Plitch aktiviert.
Der Skill-Cheat funktioniert bei mir weiterhin nicht.
MfG
Klaus-Werner
wir schauen uns es nochmal an.
0
0
...
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